What's the point of a storyboard?
What's the point of a storyboard?
You've done your analysis. You've created a high-level design that maps out your content, sequence, methods, and media. Now it's time to build the course, right?
Not quite.
Between your high-level design and your finished eLearning sits another crucial step: the…
Why you need a high-level design
Why you need a High-Level Design
Here's a scenario that plays out in organisations everywhere: a subject matter expert dumps a massive folder of content on your desk; policies, procedures, PowerPoints, PDF guides, maybe a few videos. "We need this as eLearning," they say. "How long will it take?"…
Using styles to make storyboards work harder
You've committed to creating proper storyboards. You understand they're essential for catching problems early, getting stakeholder buy-in, and making development smoother. But here's what nobody tells you: storyboards get long. Really long.
A 30-minute eLearning course can easily generate a 50-pag…
Number everything
You open your media folder and face this: final_audio_v2.mp3 compliance_voiceover.mp3 narration_edit.mp3 VO_final_FINAL.mp3
None of these names tell you anything useful. You'll need to open your project, find the slide, check which audio file is linked, then hunt through your folder hoping the fi…
Why reviews are your project's biggest risk
The two-week illusion
Give someone two weeks to review a document, and they'll start looking at it on day 13.
It's not malice. It's human nature. Two weeks feels like plenty of time, so the review gets mentally filed under "I'll get to that later." Other urgent tasks take priority. Emails pile up…
Where eLearning goes to DIE
The seductive appeal of DIE
Let's be honest: Development is fun. It's the phase where ideas become tangible. You get to play with graphics, experiment with interactions, and see your course come to life on screen. Implementation feels productive, you're launching something real. And Evaluation? We…
Think you can't afford scenarios
The answer is obvious. Yet when we design eLearning, we often default to presenting information and hoping learners will somehow know what to do with it in the real world. We tell people what fire safety procedures are, then test whether they can recall the steps. But can they make good decisions w…
Why gamification isn't just a gimmick
The enthusiasts see it as the solution to engagement problems. The sceptics see it as slapping badges on content and calling it innovation.
They're both right, depending on how you use it.
Gamification isn't inherently good or bad. Like any instructional tool, it works brilliantly when applied th…
Why eLearning fails
Here's the uncomfortable truth: most eLearning failures aren't about your learners. They're about poor design, lack of relevance, and skipping the analysis phase entirely. Let's look at why eLearning fails and what you can do to fix it.
Learners don’t even start
Which eLearning would you be more…